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Spock ([personal profile] nerve_pincher) wrote2010-02-21 04:53 pm
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Character's name: Spock
Character's LJ: [livejournal.com profile] nerve_pincher
Character's canon: Star Trek (reboot-verse)
Brief (around 300 words) personality outline of your character: Spock is a study in logic and emotional control. These two concepts are fundamental to Vulcan culture, and he tries to adhere to them. He doesn’t always necessarily succeed, however, possibly due to his human mother - this duality of emotion and logic causes him to often feel torn and creates internal conflict.

However, despite this conflict, Spock is for the most part culturally Vulcan, stoic and logical at all times. He is not without compassion - in fact, he has a great regard for sentient life and is a highly-principled person - but logic dictates that he serve the greater good.

Spock is a rule-follower in general, and in fact has most Federation laws and Starfleet regulations committed to memory. He has, however, been learning (especially recently, working with James Kirk) that occasionally rules need to be bent or broken.

He doesn’t deal well with his stronger emotions; he doesn’t really know how. Anger, he can generally funnel into productivity, but little things like everyday gestures of affection, friendship, love, are completely alien to him, so it can be difficult to form and maintain emotional ties with him. And he’s sometimes quite stubborn - once he’s decided the most logical course of action, it’s difficult to change his mind, and very few people are able to out-logic him.

He’s also insatiably curious, and on occasion, if you’re watching for it, he’s even been known to crack a joke. Though most human humor goes over his head.

Brief (around 500 words) history and background of your character OR link to a really good wiki page with their history. In either case, explain where they cut off from the timeline: There is a detailed history of Spock here. I will be taking him from just after the end of the new film, not more than a few weeks into the five-year mission.

Sample post (just a general, everyday, puttering-around-the-ship post; please include a snippet of dialogue): "Fascinating."

Spock's brow was furrowed slightly as he examined the console in front of him. This computer - Stacy's brain? - was unlike any he'd ever seen. It was nothing short of an exobiological wonder, neural pathways serving the dual purpose of data transmission and information storage as well as taking care of biological functions.

While part of his mind took in all this new information, filing it neatly away, another part reflected that he would need to spend a significant amount of time in the biology lab of this ship, in order to fully understand what was going on around him.

"Weird, isn't it?" A voice spoke from behind him.

Spock did not turn around, or pause in his work, or even look startled - if he had been startled, which he wasn't, because he'd heard the person's approach.

"'Weird' is a subjective term, a generalization which, in my experience, humans frequently apply to anything they have never encountered before. It is a word which has no place in scientific inquiry."

If the character has magic, mutant, or otherwise metahuman abilities, please explain what they are and outline EXACTLY how they function, as their powers may not work due to the nature of the ship or may need to be limited somehow: Spock, being of mostly Vulcan physiology, is quite different from most of the humans he interacts with, but there are two things in particular which ought to be mentioned that, due to evolutionary quirks, set Vulcans apart - their physical strength, and their telepathy.

The average Vulcan is approximately three times stronger than the average human, and all Vulcans are trained in self-defense and the Vulcan nerve-pinch (a move known only to Vulcans, which involves a nerve center found near the pulse-point on the neck of most humanoid species, which when manipulated in the correct way causes the humanoid to fall unconscious).

When injured, Spock can also put himself into a kind of regenerative coma or trance, to expedite his body’s healing process.

Vulcans are also in possession of a kind of contact-telepathy. What this means in general is that when a Vulcan comes into physical, skin-to-skin contact with another humanoid, they are able to discern something of what that humanoid is thinking and feeling at the time. All Vulcans are trained to maintain strict control of this ability, and this is a big part of the reason why they almost never touch each other - they adhere to strict principles of consent when it comes to this ability. Spock can also mind-meld with other humanoids, allowing thoughts and emotions to be transmitted directly between minds through a specific mode of physical contact. Again, he doesn’t practice this except with explicit consent and/or at times of dire necessity (I.e. Earth is in danger of being utterly destroyed, so he mind-melds an unconscious Romulan to access important information). This telepathy is a result of evolution and Vulcan neural development.

Non-superhuman special abilities of note (Is your character a master ventriloquist? A naturally-occurring super-genius? The best martial artist in the world? Say so here): Spock’s a genius, even by Vulcan standards. He’s a brilliant scientist and computer whiz, a grand master at three dimensional chess, and he plays a mean Vulcan lute, too.